Tag Archives: painting

The End of Everything

Worked on several backgrounds meant for personal purposes for my next project. Used StudioArtist 4 and Photoshop. Images were based on manipulated photographs, which were painted over using StudioArtist 4. Much of the work seen here was created in the manner in which the brush worked, so the brush generated the looks itself, but also I took the semi-manual aspect and aided the process to emphasize basic elements of design.

The Beginning of Everything

The Beginning of Everything

The Next End

The Next End

The Death of Everything

The Death of Everything

The Begining of Life

The Begining of Life

The End of Everything

The End of Everything

EDW: From photo to painting

So I’ve been working gently over the last couple days. I’ve been slightly unsatisfied with some results which made me go back and forth between multiple things. Lets talk about some steps to ensure a nice matte to paint on. I first of all realize I’m doing a very rough thing here, but we’ll see how this plays out later as I start painting using Studio Artist 4.03. I decided I should show the steps I’m going through. It’s not much of an example, but I thought it would be nice to be able to explain what I’m doing / and up to right now.

I also wanted to make this blog post probably like a tutorial. I began doing stuff like this not necessarily recently, up until this point I used Photoshop to mainly “paint” or filter photographs for background usage. So far, I ended up learning some of the more interesting aspects of painting through the aid of an computer. That’s what I’m doing here. It’s really not just “hey lets turn a 2D photo into 3D” it’s “hey, lets take that photo, manipulate it a bit, paint on it and make it look fun to look at, take it into 3D, and lets translate it in 3D space!” Maybe I should have said that first. But anyway, that’s my project basically.

Now, let me say that this is unlike the earlier things I’ve done. You can see my earlier experiments here: http://skybase.wordpress.com/2010/10/29/its-been-a-long-time/. On this blog post, which I did a long time ago, I did use Studio Artist 4. But you know what? I changed my workflow completely since then. Now it’s better and improved. So just some differentiation I wanted to point out before we get deeper.

So step 1: Look at the picture, if any thing is in the foreground that would get affected by the parallax, get rid of it somehow. Below, I selected the things that produced an obnoxious problem when projecting the image. I then began refining the edges for a rough delete. It does not have to be perfect in my case. I just need something to fill the space so I can paint on it. Now, if you’re going to use the actual photograph for the 3D-projection, you will need to remove these objects to the best of your ability. The cleaner the better. For me, it’s a different story.

Cool. Step 1 done. I saved the objects on a separate layer so I can call them back into the scene later. Probably using After Effects, or even as alpha-channeled planes in Maya. I don’t know for sure. Too bad the screenshot above isn’t exactly the final version. I selected a couple more areas which you’ll see in… step 2.

Step 2 is this: content-aware delete. If you just went “You’re being lazy,” I’m basically going to say, “That’s right!”

Yup. I love content aware delete. It gives you weird results. Of course that’s not what I’m looking for, though it honestly did a interesting job creating abstract art.

Alright, the problematic things are somewhat gone. It doesn’t have to be perfect like I say, but it has to be clean enough so that I can paint right over it and care less about that stuff.

Next: playing around in the most exciting program! Studio Artist 4.03!! Let me explain, Synthetik Software Studio Artist 4.03 is a powerful painting program that basically goes beyond what your normal painting program does. It’s abnormal, oriented for artists, and totally wacked out. With probably more than enough brush presets to go through, you’re pretty much unlimited to what you can do in it. For more info check out the blog: http://studioartist.blogspot.com/

Another thing to keep in mind about Studio Artist is that it works half-automatically. This means that I can set up certain parameters in the paint patch to synthesize certain traits. So I can pick up the background photograph AS the source for color, for outlines, and otherwise.

Oh and the tools! I’m using a Wacom Bamboo tablet. This actually makes a big difference since these tablets have sensitivity. That makes this whole workflow interesting and fun.

So I placed the image into Studio Artist, and I first of all applied a paint patch based on a preset from Studio Artist 4 (I changed several important settings on it), which does this kinda blocky… chunky abstraction, useful for quick visualization on how (and where) the colors will be, how the final picture will kinda look. A couple quick adjustments, and I’m happy with the result. I’ll be using this as my base to paint on it. This is where the program becomes amazing. Oh, and before I move on, I also resized the image to 3500×2333. Studio Artist works independent of resolution. I can enlarge any image and paint as if it were at that size. Horray for synthetic images!

I then began painting using one of the brush patches I’ve fallen in love with. It’s very basic, but the brush picks up the color from the point of where I place my brush down first, it then smudges that color. So it behaves like paint but not quite. So what I do with this brush is block out some general color details. Basically I’m redoing what I saw with the previous picture (the one that’s abstracted and blocky.) We’re going to again, use this to paint over details.

Add the details back in…. I’m using a brush that now picks up the edges from the photograph along with the color. It has several attributes which allow an easier coloring and detailing. Studio Artist also features an unusual set of “AI” features which allow the user to interactively paint certain things in automatically. This is kinda hard to describe without seeing it, but basically the program can use the source image to manipulate the brush strokes I put down. That way, I get detail, at the same time reserving an abstract look.

I also reserve the right to do some crazy stuff on the painting! I have tons of brush presets I created over the time I’ve been doing this project and it’s kinda looking fun. Some of these presets are based on pre-existing ones, but they’re mostly just stuff I’ve been making and using for this project. In the picture below, I just went ahead and threw in some fun stuff. I drew rough outlines of windows using a brush that resembles a line drawn with a thick, colored pencil. No care for straight lines. Just scribbling away! Ok but with moderation and with style.

So it gets crazier and crazier. But I have to pull this craziness back. What do I do? Add what detail there was back in! So I’m using a special detailing brush which specifically extracts outlines of the photograph and applies them where I place my stylus.

So at this point, I think it looks good enough. I’m happy with the result so allow me to post the final “color corrected” version here.

So those were my basic 3 or 4 days (or maybe 6… haven’t been really keeping track of time here) of just doing some work. So here’s what I’ll have towards the end of this project. 3 pieces of work all made in 3D! Then I’ll put together a movie that you can watch for your enjoyment. So stay tuned for those. BUT for the next blog post, let me try this as my projection in 3D!

This has been a long blog post. It’s 4:16 am in the morning, and I wasn’t intending to be taking screenshots and writing this at this hour.

Production Pipeline: HAVOC gets “tools”

So if you’ve been wondering “where is the animatic??” the answer is: I did it! And totally kept the render to myself for the whole time. Yes it’s the same thing only with the old doctor talking weird stuff. Come to think of it, I did go back and knock out several parts just over matters like “they don’t sound good” and otherwise.

Either way, allow me to introduce you to another concept: tools. Because “HAVOC” is being created at the speed of a rabbit racing away from a big, hungry wolf, I had to create some tools to aid me in quick creations of assets. Some tools are already available, like Adobe Illustrator which was very useful for making this:

The doctor’s castle is basically like a tree. Awesome. I used several new (and frankly, the best) features of Illustrator CS5 to assemble this work in about an hour or two. By the way, all the assets I’ll be showing you here will be used in the last shot. It’s a bit of a spoiler, but I don’t think it really matters.

Other tools were used to aid in creating backgrounds and simple assets such as windows. For this, I created a “generator” in a program I use often called FilterForge 2. Very useful for rapid content generation.

 

The Window Generator

These “windows” will be pasted onto a UV map for a bunch of houses and buildings I created over the week ends. I’ll be showing you those in the next blog post I guess. I don’t think any of them are ready for viewing yet. These windows will be seen from a distance, so I did minimum texture work on it, and went straight to just making sure it was reasonable and easy to use. Now because I am doing this procedurally, I can change parameters I set up around easily to create various windows instantly.

Example generation 1

 

Example generation 2

The basic idea is to avoid doing repetitive tasks that can hinder work times and flows. But not only that, because the project’s scale is huge compared to the time I have, it’s just one way to save time and costs.

Here’s the source of the window generator.

 

Explanation of the window gen.

I also wanted to save a bit more time making backgrounds for this one scene. So I patched together a background generator that will get me stylized vector backgrounds instantly.

 

3500x4000 pixel background generated with FilterForge

I have various parameters that I can easily edit to generate different moons, stars, and otherwise.

 

Yup. FilterForge saves the day.

Here’s basically the source for how FilterForge was patched to create the elements in the skies.

The generator for the Background

And of course, because it’s all procedrual I can quickly change parameters and make new backgrounds if I felt that the previous background wasn’t fitting the scene. Fun stuff!!

Generated Example of StarrySky gen

So those are some of the tools I made using FilterForge to create some elements of the film. Next blog post I’ll show you what it looks like when it finally all comes together.

Lastly, I’ll leave you with this picture:

 

HAVOC SPIDER

Well! That’s pretty much it for now. I’ll update with more things next time!!

EDW: Matte Painting Project part 3

I’m still kinda stuck on trying out different designs. I actually like this painting overall, in fact I should just use this one! Quite like this a lot. Turns out the geometry doesn’t look too complicated, and can probably look neat overall when its translated in 3D space. So I’m going to start playing with some geometry! :)

- – -

Appartment A - Skybase