Tag Archives: vivid

At the Edge of All Colors

Directly from my Behance page: A small exploration of color continues with fractal-like images. I created a filter using FilterForge and sampled the colors directly from a couple photographs.

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Mr. Rectangle Meets Color

Procedural work using FilterForge in exploring color and design. Each design was derived off of 5 colors I’m interested in. The images were created using  a custom filter in FilterForge and processed by hand using Adobe Camera Raw.

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What I Saw

Sometime ago I was experimenting with Artmatic, and I had this really old preset which I did some similar things so I thought I’d re-do stuff and try making additional designs based on it. Here are some results. I tried several color schemes from Aztec to Inca styled colors… though in the end it went all over the place. Oh well. Fun stuff. These were post processed using ACR.

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In Depth: Multi-level highpass sharpening in FilterForge

This post discusses some stuff regarding this filter I produced in FilterForge a while ago: http://www.filterforge.com/filters/9726.html you can download the filter there too.

I’m not really THAT technical with stuff. I honestly don’t know all the math that goes behind each node I use in FilterForge but I have some clues and hints on how some of the stuff works.

Either way, some time ago I wanted to produce a multi-level sharpen filter. Unlike a single sharpen filter, this “dream” filter basically allows for a broad range of sharpening. To do this I used Filter Forge.

Let me show you some pictures of what happens when I use it. First we have our original photograph.

Original Image

The image has not been processed in anyway…. now… for the processed image.

Processed image

This is very subtle (I’m using default values) but you can see some changes in the contrasts of various areas. Some areas “pop” now more than others.

Comparison

Some comparison here so you can see what’s different. It’s still kinda subtle but you can mildly see what’s happening.

What makes it pretty neat is how this sharpen filter works. It’s on multiple levels of detail allowing you to sharpen small, medium, and large details separately. So if you ever want to sharpen a LARGE area then you can turn down the small and medium sharpen filters and leave the large sharpen with higher values. If you want small details to pop, you can do so too.

To show you what can visually happen here’s another shot at the image above.

Vivid!!!

With a couple additional nodes I was able to produce a filter that allows for various degrees of control while sharpening a photograph.

Now for the exciting technical aspect of how this was accomplished! You probably need to click and see at the full resolution

How it was done

The basics go like this. I have multiple highpass filters with different radius settings. The radius values weren’t chosen mathematically, they were chosen based on visual output so nothing fancy there. Then you see this huge stack of Min and Max nodes which allow for combinations of the nodes. This is really the fun part because it’s where I didn’t know what to do. I began combing the highpass nodes using various tools and then I realized I should just stick with min and max because of the way they operated. Also the way they looked seemed valid enough for usage. I then used a blend node (which was set to overlay as you’d expect.)

Now this is the really weird part. There are two things being mixed here: two separate chains for min and max nodes. To combine them both, I used a blend node. I lastly gave the user control over which they want to chose. If they want a brighter image then they can slide the control to achieve what they want visually.

And that’s basically all there is to this filter!

Here are some more examples of the filter in action.

Processed imagery of the streets in Tokyo

Original input picture. Note that it's not very crisp due to atmospheric factors.

And this is what it looks like when processed!

Of course you do have to be careful of over-sharpening images. I just wanted to show you what it basically can do for you.

Things In The Sea

I was thinking about bioluminescent jellyfish as I played around with Artmatic.

The previous post explains about what you see here. Although unlike the last Artmatic structure I used, this one uses a similar tree structure. The modification adds a new effect.

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Circle Freaks

Here’s another post. Circular recursion! I uploaded a version that’s 1920X1080. They kinda fit and don’t fit as a wallpaper. Sorry.

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Triangular

Long time no post. Here’s a small project I began working on and kinda finished off a couple days ago. This is a fractal based on some distortions. All images by Skybase 2010.

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